Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)

This commit is contained in:
gdkchan
2021-12-19 11:50:44 -03:00
committed by GitHub
parent 521a07e612
commit e7c2dc8ec3
4 changed files with 66 additions and 37 deletions

View File

@ -34,6 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{ nameof(ThreedClassState.LaunchDma), new RwCallback(LaunchDma, null) },
{ nameof(ThreedClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
{ nameof(ThreedClassState.SyncpointAction), new RwCallback(IncrementSyncpoint, null) },
{ nameof(ThreedClassState.InvalidateSamplerCacheNoWfi), new RwCallback(InvalidateSamplerCacheNoWfi, null) },
{ nameof(ThreedClassState.InvalidateTextureHeaderCacheNoWfi), new RwCallback(InvalidateTextureHeaderCacheNoWfi, null) },
{ nameof(ThreedClassState.TextureBarrier), new RwCallback(TextureBarrier, null) },
{ nameof(ThreedClassState.TextureBarrierTiled), new RwCallback(TextureBarrierTiled, null) },
{ nameof(ThreedClassState.DrawTextureSrcY), new RwCallback(DrawTexture, null) },
@ -227,6 +229,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_context.Synchronization.IncrementSyncpoint(syncpointId);
}
/// <summary>
/// Invalidates the cache with the sampler descriptors from the sampler pool.
/// </summary>
/// <param name="argument">Method call argument (unused)</param>
private void InvalidateSamplerCacheNoWfi(int argument)
{
_context.AdvanceSequence();
}
/// <summary>
/// Invalidates the cache with the texture descriptors from the texture pool.
/// </summary>
/// <param name="argument">Method call argument (unused)</param>
private void InvalidateTextureHeaderCacheNoWfi(int argument)
{
_context.AdvanceSequence();
}
/// <summary>
/// Issues a texture barrier.
/// This waits until previous texture writes from the GPU to finish, before

View File

@ -784,7 +784,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public YControl YControl;
public float LineWidthSmooth;
public float LineWidthAliased;
public fixed uint Reserved13B8[31];
public fixed uint Reserved13B8[27];
public uint InvalidateSamplerCacheNoWfi;
public uint InvalidateTextureHeaderCacheNoWfi;
public fixed uint Reserved142C[2];
public uint FirstVertex;
public uint FirstInstance;
public fixed uint Reserved143C[53];