Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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@ -71,6 +71,11 @@ namespace Ryujinx.HLE
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Os.LoadProgram(FileName);
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}
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public void ProcessFrame()
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{
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Gpu.Fifo.DispatchCalls();
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}
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internal virtual void OnFinish(EventArgs e)
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{
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Finish?.Invoke(this, e);
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