Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
This commit is contained in:
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
@ -25,7 +24,7 @@ namespace Ryujinx.HLE.Loaders.Npdm
|
||||
|
||||
int Length = ((ControlByte & 0x07)) + 1;
|
||||
bool RegisterAllowed = ((ControlByte & 0x80) != 0);
|
||||
|
||||
|
||||
Services.Add((Encoding.ASCII.GetString(Reader.ReadBytes(Length), 0, Length), RegisterAllowed));
|
||||
|
||||
ByteReaded += Length + 1;
|
||||
|
Reference in New Issue
Block a user