Implement S8D24 texture format and tweak depth range detection (#2458)
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@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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return DepthStencilMode.Depth;
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}
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if (format == Format.D24X8Unorm || format == Format.D24UnormS8Uint)
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if (format == Format.D24UnormS8Uint)
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{
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return component == SwizzleComponent.Red
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? DepthStencilMode.Stencil
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