Implement S8D24 texture format and tweak depth range detection (#2458)
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@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
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lhs.FormatInfo.Format == Format.D24X8Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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{
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return TextureMatchQuality.FormatAlias;
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}
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