Add support for shader atomic min/max (S32) (#1948)
This commit is contained in:
@ -1,6 +1,8 @@
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) {
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = cp_renderScale[samplerIndex];
|
||||
if (scale == 1.0) {
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
}
|
||||
return ivec2(vec2(inputVec) * scale);
|
||||
|
Reference in New Issue
Block a user