Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
* Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling * Shader cache version bump * Fix typo
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@ -13,16 +13,28 @@ namespace Ryujinx.Graphics.Shader
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{
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public static string ToGlslString(this InputTopology topology)
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{
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switch (topology)
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return topology switch
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{
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case InputTopology.Points: return "points";
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case InputTopology.Lines: return "lines";
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case InputTopology.LinesAdjacency: return "lines_adjacency";
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case InputTopology.Triangles: return "triangles";
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case InputTopology.TrianglesAdjacency: return "triangles_adjacency";
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}
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InputTopology.Points => "points",
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InputTopology.Lines => "lines",
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InputTopology.LinesAdjacency => "lines_adjacency",
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InputTopology.Triangles => "triangles",
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InputTopology.TrianglesAdjacency => "triangles_adjacency",
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_ => "points"
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};
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}
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return "points";
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public static int ToInputVertices(this InputTopology topology)
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{
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return topology switch
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{
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InputTopology.Points => 1,
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InputTopology.Lines or
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InputTopology.LinesAdjacency => 2,
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InputTopology.Triangles or
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InputTopology.TrianglesAdjacency => 3,
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_ => 1
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};
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}
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}
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}
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