Implement X8Z24 texture format (#6315)
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@@ -376,7 +376,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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return format switch
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{
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Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
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Format.D16Unorm or Format.D32Float or Format.X8UintD24Unorm => ImageAspectFlags.DepthBit,
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Format.S8Uint => ImageAspectFlags.StencilBit,
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Format.D24UnormS8Uint or
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Format.D32FloatS8Uint or
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@@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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return format switch
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{
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Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
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Format.D16Unorm or Format.D32Float or Format.X8UintD24Unorm => ImageAspectFlags.DepthBit,
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Format.S8Uint => ImageAspectFlags.StencilBit,
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Format.D24UnormS8Uint or
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Format.D32FloatS8Uint or
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