Implement X8Z24 texture format (#6315)
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@@ -185,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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G24R8RUintGUnormBUnormAUnorm = G24R8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a0e
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Z24S8RUintGUnormBUnormAUnorm = Z24S8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a29
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Z24S8RUintGUnormBUintAUint = Z24S8 | RUint | GUnorm | BUint | AUint, // 0x48a29
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X8Z24RUnormGUintBUintAUint = X8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912a
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S8Z24RUnormGUintBUintAUint = S8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912b
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R32B24G8RFloatGUintBUnormAUnorm = R32B24G8 | RFloat | GUint | BUnorm | AUnorm, // 0x25385
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Zf32X24S8RFloatGUintBUnormAUnorm = Zf32X24S8 | RFloat | GUint | BUnorm | AUnorm, // 0x253b0
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@@ -410,6 +411,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ TextureFormat.G24R8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ TextureFormat.Z24S8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ TextureFormat.Z24S8RUintGUnormBUintAUint, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ TextureFormat.X8Z24RUnormGUintBUintAUint, new FormatInfo(Format.X8UintD24Unorm, 1, 1, 4, 2) },
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{ TextureFormat.S8Z24RUnormGUintBUintAUint, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) },
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{ TextureFormat.R32B24G8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ TextureFormat.Zf32X24S8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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