Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Shader;
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using System;
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@ -12,6 +13,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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private SamplerPool _samplerPool;
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private SamplerIndex _samplerIndex;
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private ulong _texturePoolAddress;
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private int _texturePoolMaximumId;
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@ -67,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textureBufferIndex = index;
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}
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public void SetSamplerPool(ulong gpuVa, int maximumId)
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public void SetSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
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{
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ulong address = _context.MemoryManager.Translate(gpuVa);
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@ -82,6 +85,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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_samplerPool = new SamplerPool(_context, address, maximumId);
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_samplerIndex = samplerIndex;
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}
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public void SetTexturePool(ulong gpuVa, int maximumId)
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@ -131,7 +136,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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int packedId = ReadPackedId(stageIndex, binding.Handle);
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int textureId = UnpackTextureId(packedId);
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int samplerId = UnpackSamplerId(packedId);
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int samplerId;
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if (_samplerIndex == SamplerIndex.ViaHeaderIndex)
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{
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samplerId = textureId;
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}
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else
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{
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samplerId = UnpackSamplerId(packedId);
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}
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Texture texture = pool.Get(textureId);
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