Rename DebugLevel Performance to Slowdowns (#1450)
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@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
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}
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else if (logLevel == GraphicsDebugLevel.Performance)
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else if (logLevel == GraphicsDebugLevel.Slowdowns)
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{
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GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
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GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypePerformance, DebugSeverityControl.DontCare, 0, (int[])null, true);
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