GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)

* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
This commit is contained in:
riperiperi
2023-05-01 20:05:12 +01:00
committed by GitHub
parent 36f10df775
commit e18d258fa0
40 changed files with 1328 additions and 79 deletions

View File

@ -67,6 +67,11 @@ namespace Ryujinx.Graphics.Vulkan
return GetData();
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
throw new NotImplementedException();
}
public void Release()
{
if (_gd.Textures.Remove(this))