GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
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@ -108,6 +108,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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}
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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_renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data)
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{
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
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