Implement shader LEA instruction and improve bindless image load/store (#1355)
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@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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BindlessToIndexed.RunPass(blocks[blkIndex]);
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BindlessElimination.RunPass(blocks[blkIndex]);
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BindlessElimination.RunPass(blocks[blkIndex], config);
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// Try to eliminate any operations that are now unused.
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LinkedListNode<INode> node = blocks[blkIndex].Operations.First;
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