Implement shader LEA instruction and improve bindless image load/store (#1355)
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@ -4,12 +4,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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public static bool Extract(this int value, int lsb)
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{
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return ((int)(value >> lsb) & 1) != 0;
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return ((value >> lsb) & 1) != 0;
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}
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public static int Extract(this int value, int lsb, int length)
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{
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return (int)(value >> lsb) & (int)(uint.MaxValue >> (32 - length));
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return (value >> lsb) & (int)(uint.MaxValue >> (32 - length));
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}
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public static bool Extract(this long value, int lsb)
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