Replace ImageSharp with SkiaSharp everywhere (#7030)
* replace ImageSharp with SkiaSharp for inline keyboard applet rendering * fix avalonia inline keyboard input * remove image sharp from gtk3 project * add skiasharp linux assets * fix whitespace * fix format * fix ico image offset when saving shortcut to windows
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@@ -13,16 +13,13 @@ using Ryujinx.Input.HLE;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Helper;
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using Ryujinx.UI.Widgets;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SkiaSharp;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Image = SixLabors.ImageSharp.Image;
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using Key = Ryujinx.Input.Key;
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using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
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using Switch = Ryujinx.HLE.Switch;
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@@ -404,23 +401,31 @@ namespace Ryujinx.UI
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return;
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}
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Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
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: Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);
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var colorType = e.IsBgra ? SKColorType.Bgra8888 : SKColorType.Rgba8888;
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using var image = new SKBitmap(new SKImageInfo(e.Width, e.Height, colorType, SKAlphaType.Premul));
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if (e.FlipX)
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Marshal.Copy(e.Data, 0, image.GetPixels(), e.Data.Length);
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using var surface = SKSurface.Create(image.Info);
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var canvas = surface.Canvas;
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if (e.FlipX || e.FlipY)
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{
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image.Mutate(x => x.Flip(FlipMode.Horizontal));
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canvas.Clear(SKColors.Transparent);
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float scaleX = e.FlipX ? -1 : 1;
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float scaleY = e.FlipY ? -1 : 1;
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var matrix = SKMatrix.CreateScale(scaleX, scaleY, image.Width / 2f, image.Height / 2f);
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canvas.SetMatrix(matrix);
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}
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canvas.DrawBitmap(image, new SKPoint());
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if (e.FlipY)
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{
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image.Mutate(x => x.Flip(FlipMode.Vertical));
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}
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image.SaveAsPng(path, new PngEncoder()
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{
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ColorType = PngColorType.Rgb,
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});
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surface.Flush();
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using var snapshot = surface.Snapshot();
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using var encoded = snapshot.Encode(SKEncodedImageFormat.Png, 80);
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using var file = File.OpenWrite(path);
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encoded.SaveTo(file);
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image.Dispose();
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