Replace ImageSharp with SkiaSharp everywhere (#7030)

* replace ImageSharp with SkiaSharp for inline keyboard applet rendering

* fix avalonia inline keyboard input

* remove image sharp from gtk3 project

* add skiasharp linux assets

* fix whitespace

* fix format

* fix ico image offset when saving shortcut to windows
This commit is contained in:
Emmanuel Hansen
2024-08-31 14:32:53 +00:00
committed by GitHub
parent 3c61d560c3
commit e0acde04bb
14 changed files with 296 additions and 256 deletions

View File

@@ -13,16 +13,13 @@ using Ryujinx.Input.HLE;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Ryujinx.UI.Widgets;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SkiaSharp;
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using Image = SixLabors.ImageSharp.Image;
using Key = Ryujinx.Input.Key;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
using Switch = Ryujinx.HLE.Switch;
@@ -404,23 +401,31 @@ namespace Ryujinx.UI
return;
}
Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
: Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);
var colorType = e.IsBgra ? SKColorType.Bgra8888 : SKColorType.Rgba8888;
using var image = new SKBitmap(new SKImageInfo(e.Width, e.Height, colorType, SKAlphaType.Premul));
if (e.FlipX)
Marshal.Copy(e.Data, 0, image.GetPixels(), e.Data.Length);
using var surface = SKSurface.Create(image.Info);
var canvas = surface.Canvas;
if (e.FlipX || e.FlipY)
{
image.Mutate(x => x.Flip(FlipMode.Horizontal));
canvas.Clear(SKColors.Transparent);
float scaleX = e.FlipX ? -1 : 1;
float scaleY = e.FlipY ? -1 : 1;
var matrix = SKMatrix.CreateScale(scaleX, scaleY, image.Width / 2f, image.Height / 2f);
canvas.SetMatrix(matrix);
}
canvas.DrawBitmap(image, new SKPoint());
if (e.FlipY)
{
image.Mutate(x => x.Flip(FlipMode.Vertical));
}
image.SaveAsPng(path, new PngEncoder()
{
ColorType = PngColorType.Rgb,
});
surface.Flush();
using var snapshot = surface.Snapshot();
using var encoded = snapshot.Encode(SKEncodedImageFormat.Png, 80);
using var file = File.OpenWrite(path);
encoded.SaveTo(file);
image.Dispose();