Initial support for double precision shader instructions. (#963)

* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
This commit is contained in:
gdkchan
2020-03-03 11:02:08 -03:00
committed by GitHub
parent 3045c1a186
commit dc97457bf0
19 changed files with 428 additions and 184 deletions

View File

@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Scalar,
Int,
F32,
F64,
S32,
U32
}