Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake
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@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Scalar,
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Int,
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F32,
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F64,
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S32,
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U32
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}
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