Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake
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@ -54,5 +54,21 @@ namespace Ryujinx.Graphics.Shader.Decoders
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return BitConverter.Int32BitsToSingle(imm);
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}
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public static float DecodeD20Immediate(long opCode)
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{
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long imm = opCode.Extract(20, 19);
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bool negate = opCode.Extract(56);
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imm <<= 44;
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if (negate)
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{
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imm |= 1L << 63;
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}
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return (float)BitConverter.Int64BitsToDouble(imm);
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}
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}
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}
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