Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake
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@ -189,6 +189,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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case VariableType.Bool: return "bool";
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case VariableType.F32: return "precise float";
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case VariableType.F64: return "double";
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case VariableType.S32: return "int";
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case VariableType.U32: return "uint";
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}
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