Add support for VK_EXT_depth_clip_control. (#5027)

* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
cstamford
2023-05-28 22:31:56 +01:00
committed by GitHub
parent 994f4dc77d
commit dc0dbc50ab
11 changed files with 87 additions and 5 deletions

View File

@ -367,6 +367,15 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Queries whether the host supports depth clip control.
/// </summary>
/// <returns>True if the GPU and driver supports depth clip control, false otherwise</returns>
bool QueryHostSupportsDepthClipControl()
{
return true;
}
/// <summary>
/// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
/// </summary>