Fix off-by-one on audio renderer PerformanceManager.GetNextEntry (#7139)
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@@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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performanceEntry = null;
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if (_entryDetailIndex > MaxFrameDetailCount)
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if (_entryDetailIndex >= MaxFrameDetailCount)
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{
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return false;
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}
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@@ -245,7 +245,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
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};
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uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
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uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex);
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ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];
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