Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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@ -29,16 +29,6 @@ namespace Ryujinx.Graphics.OpenGL
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0);
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}
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public void AttachColor(int index, TextureView color, int layer)
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{
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GL.FramebufferTextureLayer(
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FramebufferTarget.Framebuffer,
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FramebufferAttachment.ColorAttachment0 + index,
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color?.Handle ?? 0,
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0,
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layer);
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}
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public void AttachDepthStencil(TextureView depthStencil)
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{
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// Detach the last depth/stencil buffer if there is any.
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