Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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@ -174,7 +174,7 @@ namespace Ryujinx.Ui.App.Common
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{
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try
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{
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PartitionFileSystem pfs;
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IFileSystem pfs;
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bool isExeFs = false;
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@ -186,7 +186,9 @@ namespace Ryujinx.Ui.App.Common
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}
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else
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{
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pfs = new PartitionFileSystem(file.AsStorage());
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var pfsTemp = new PartitionFileSystem();
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pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
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pfs = pfsTemp;
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// If the NSP doesn't have a main NCA, decrement the number of applications found and then continue to the next application.
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bool hasMainNca = false;
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@ -500,7 +502,7 @@ namespace Ryujinx.Ui.App.Common
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ApplicationCountUpdated?.Invoke(null, e);
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}
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private void GetControlFsAndTitleId(PartitionFileSystem pfs, out IFileSystem controlFs, out string titleId)
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private void GetControlFsAndTitleId(IFileSystem pfs, out IFileSystem controlFs, out string titleId)
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{
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(_, _, Nca controlNca) = GetGameData(_virtualFileSystem, pfs, 0);
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@ -563,7 +565,7 @@ namespace Ryujinx.Ui.App.Common
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{
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try
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{
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PartitionFileSystem pfs;
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IFileSystem pfs;
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bool isExeFs = false;
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@ -575,7 +577,9 @@ namespace Ryujinx.Ui.App.Common
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}
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else
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{
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pfs = new PartitionFileSystem(file.AsStorage());
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var pfsTemp = new PartitionFileSystem();
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pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
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pfs = pfsTemp;
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foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*"))
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{
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@ -827,7 +831,7 @@ namespace Ryujinx.Ui.App.Common
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return false;
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}
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public static (Nca main, Nca patch, Nca control) GetGameData(VirtualFileSystem fileSystem, PartitionFileSystem pfs, int programIndex)
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public static (Nca main, Nca patch, Nca control) GetGameData(VirtualFileSystem fileSystem, IFileSystem pfs, int programIndex)
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{
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Nca mainNca = null;
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Nca patchNca = null;
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@ -931,7 +935,8 @@ namespace Ryujinx.Ui.App.Common
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if (File.Exists(updatePath))
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{
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FileStream file = new(updatePath, FileMode.Open, FileAccess.Read);
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PartitionFileSystem nsp = new(file.AsStorage());
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PartitionFileSystem nsp = new();
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nsp.Initialize(file.AsStorage()).ThrowIfFailure();
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return GetGameUpdateDataFromPartition(fileSystem, nsp, titleIdBase.ToString("x16"), programIndex);
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}
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