Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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@@ -26,7 +26,9 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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try
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{
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LocalStorage storage = new(pfsPath, FileAccess.Read, FileMode.Open);
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using SharedRef<LibHac.Fs.Fsa.IFileSystem> nsp = new(new PartitionFileSystem(storage));
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var pfs = new PartitionFileSystem();
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using SharedRef<LibHac.Fs.Fsa.IFileSystem> nsp = new(pfs);
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pfs.Initialize(storage).ThrowIfFailure();
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ImportTitleKeysFromNsp(nsp.Get, context.Device.System.KeySet);
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@@ -90,7 +92,8 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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try
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{
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PartitionFileSystem nsp = new(pfsFile.AsStorage());
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PartitionFileSystem nsp = new();
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nsp.Initialize(pfsFile.AsStorage()).ThrowIfFailure();
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ImportTitleKeysFromNsp(nsp, context.Device.System.KeySet);
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