Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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@@ -170,7 +170,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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try
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{
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(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, new PartitionFileSystem(file.AsStorage()), TitleId.ToString("x16"), 0);
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var pfs = new PartitionFileSystem();
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pfs.Initialize(file.AsStorage()).ThrowIfFailure();
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(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, pfs, TitleId.ToString("x16"), 0);
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if (controlNca != null && patchNca != null)
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{
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