Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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@@ -173,7 +173,7 @@ namespace Ryujinx.Ava.Common
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string extension = Path.GetExtension(titleFilePath).ToLower();
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if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
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{
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PartitionFileSystem pfs;
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IFileSystem pfs;
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if (extension == ".xci")
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{
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@@ -181,7 +181,9 @@ namespace Ryujinx.Ava.Common
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}
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else
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{
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pfs = new PartitionFileSystem(file.AsStorage());
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var pfsTemp = new PartitionFileSystem();
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pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
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pfs = pfsTemp;
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}
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foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
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@@ -126,7 +126,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath);
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PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
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PartitionFileSystem partitionFileSystem = new();
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partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
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_virtualFileSystem.ImportTickets(partitionFileSystem);
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@@ -232,7 +233,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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using FileStream containerFile = File.OpenRead(path);
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PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
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PartitionFileSystem partitionFileSystem = new();
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partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
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bool containsDownloadableContent = false;
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_virtualFileSystem.ImportTickets(partitionFileSystem);
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@@ -170,7 +170,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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try
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{
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(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, new PartitionFileSystem(file.AsStorage()), TitleId.ToString("x16"), 0);
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var pfs = new PartitionFileSystem();
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pfs.Initialize(file.AsStorage()).ThrowIfFailure();
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(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, pfs, TitleId.ToString("x16"), 0);
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if (controlNca != null && patchNca != null)
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{
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