Use new C# 11 u8 string literals (#3854)
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@ -34,10 +34,10 @@ namespace Ryujinx.Audio.Renderer.Utils
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writer.Seek(0, SeekOrigin.Begin);
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writer.Write(Encoding.ASCII.GetBytes("RIFF"));
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writer.Write("RIFF"u8);
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writer.Write((int)(writer.BaseStream.Length - 8));
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writer.Write(Encoding.ASCII.GetBytes("WAVE"));
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writer.Write(Encoding.ASCII.GetBytes("fmt "));
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writer.Write("WAVE"u8);
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writer.Write("fmt "u8);
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writer.Write(16);
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writer.Write((short)1);
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writer.Write((short)GetChannelCount());
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@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Utils
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writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
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writer.Write((short)(GetChannelCount() * sizeof(short)));
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writer.Write((short)(sizeof(short) * 8));
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writer.Write(Encoding.ASCII.GetBytes("data"));
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writer.Write("data"u8);
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writer.Write((int)(writer.BaseStream.Length - HeaderSize));
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writer.Seek((int)currentPos, SeekOrigin.Begin);
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