Implement FCMP shader instruction (#1067)
This commit is contained in:
@ -90,6 +90,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||
Set("0011100x01011x", InstEmit.Fadd, typeof(OpCodeFArithImm));
|
||||
Set("000010xxxxxxxx", InstEmit.Fadd, typeof(OpCodeFArithImm32));
|
||||
Set("0101110001011x", InstEmit.Fadd, typeof(OpCodeFArithReg));
|
||||
Set("010010111010xx", InstEmit.Fcmp, typeof(OpCodeFArithCbuf));
|
||||
Set("0011011x1010xx", InstEmit.Fcmp, typeof(OpCodeFArithImm));
|
||||
Set("010110111010xx", InstEmit.Fcmp, typeof(OpCodeFArithReg));
|
||||
Set("010100111010xx", InstEmit.Fcmp, typeof(OpCodeFArithRegCbuf));
|
||||
Set("010010011xxxxx", InstEmit.Ffma, typeof(OpCodeFArithCbuf));
|
||||
Set("0011001x1xxxxx", InstEmit.Ffma, typeof(OpCodeFArithImm));
|
||||
Set("000011xxxxxxxx", InstEmit.Ffma32i, typeof(OpCodeFArithImm32));
|
||||
|
Reference in New Issue
Block a user