Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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@ -282,6 +282,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public AstOperand GetOperandUse(Operand operand)
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{
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// If this flag is set, we're reading from an output attribute instead.
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if (operand.Type.IsAttribute() && (operand.Value & AttributeConsts.LoadOutputMask) != 0)
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{
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return GetOperandDef(operand);
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}
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return GetOperand(operand);
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}
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