Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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@ -161,5 +161,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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return false;
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}
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public static bool IsTextureQuery(this Instruction inst)
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{
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inst &= Instruction.Mask;
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return inst == Instruction.Lod || inst == Instruction.TextureSize;
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}
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}
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}
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@ -15,6 +15,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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return new Operand(OperandType.Attribute, value);
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}
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public static Operand AttributePerPatch(int value)
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{
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return new Operand(OperandType.AttributePerPatch, value);
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}
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public static Operand Cbuf(int slot, int offset)
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{
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return new Operand(slot, offset);
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@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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Argument,
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Attribute,
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AttributePerPatch,
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Constant,
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ConstantBuffer,
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Label,
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@ -11,4 +12,12 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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Register,
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Undefined
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}
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static class OperandTypeExtensions
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{
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public static bool IsAttribute(this OperandType type)
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{
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return type == OperandType.Attribute || type == OperandType.AttributePerPatch;
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}
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}
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}
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