Initial tessellation shader support (#2534)

* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
This commit is contained in:
gdkchan
2021-10-18 18:38:04 -03:00
committed by GitHub
parent 7603dbe3c8
commit d512ce122c
42 changed files with 775 additions and 148 deletions

View File

@ -474,13 +474,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented.");
}
public static void Vsetp(EmitterContext context)
{
InstVsetp op = context.GetOp<InstVsetp>();
context.Config.GpuAccessor.Log("Shader instruction Vsetp is not implemented.");
}
public static void Vshl(EmitterContext context)
{
InstVshl op = context.GetOp<InstVshl>();

View File

@ -40,19 +40,33 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Config.SetUsedFeature(FeatureFlags.IaIndexing);
}
else if (op.SrcB == RegisterConsts.RegisterZeroIndex)
else if (op.SrcB == RegisterConsts.RegisterZeroIndex || op.P)
{
Operand src = Attribute(op.Imm11 + index * 4);
int offset = op.Imm11 + index * 4;
context.FlagAttributeRead(src.Value);
context.FlagAttributeRead(offset);
if (op.O)
{
offset |= AttributeConsts.LoadOutputMask;
}
Operand src = op.P ? AttributePerPatch(offset) : Attribute(offset);
context.Copy(Register(rd), src);
}
else
{
Operand src = Const(op.Imm11 + index * 4);
int offset = op.Imm11 + index * 4;
context.FlagAttributeRead(src.Value);
context.FlagAttributeRead(offset);
if (op.O)
{
offset |= AttributeConsts.LoadOutputMask;
}
Operand src = Const(offset);
context.Copy(Register(rd), context.LoadAttribute(src, Const(0), primVertex));
}
@ -83,9 +97,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
Operand dest = Attribute(op.Imm11 + index * 4);
// TODO: Support indirect stores using Ra.
context.FlagAttributeWritten(dest.Value);
int offset = op.Imm11 + index * 4;
context.FlagAttributeWritten(offset);
Operand dest = op.P ? AttributePerPatch(offset) : Attribute(offset);
context.Copy(dest, Register(rd));
}

View File

@ -79,6 +79,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
src = Attribute(AttributeConsts.LaneId);
break;
case SReg.InvocationId:
src = Attribute(AttributeConsts.InvocationId);
break;
case SReg.YDirection:
src = ConstF(1); // TODO: Use value from Y direction GPU register.
break;
@ -87,6 +91,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
src = context.Config.Stage == ShaderStage.Fragment ? Attribute(AttributeConsts.ThreadKill) : Const(0);
break;
case SReg.InvocationInfo:
if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
{
Operand primitiveId = Attribute(AttributeConsts.PrimitiveId);
Operand patchVerticesIn = Attribute(AttributeConsts.PatchVerticesIn);
patchVerticesIn = context.ShiftLeft(patchVerticesIn, Const(16));
src = context.BitwiseOr(primitiveId, patchVerticesIn);
}
else
{
src = Const(0);
}
break;
case SReg.TId:
Operand tidX = Attribute(AttributeConsts.ThreadIdX);
Operand tidY = Attribute(AttributeConsts.ThreadIdY);

View File

@ -120,6 +120,68 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.Copy(GetDest(op.Dest), res);
}
public static void Vsetp(EmitterContext context)
{
InstVsetp op = context.GetOp<InstVsetp>();
Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
Operand srcB;
if (op.BVideo)
{
srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
}
else
{
int imm = op.Imm16;
if ((op.BSelect & VectorSelect.S8B0) != 0)
{
imm = (imm << 16) >> 16;
}
srcB = Const(imm);
}
Operand p0Res;
bool signedA = (op.ASelect & VectorSelect.S8B0) != 0;
bool signedB = (op.BSelect & VectorSelect.S8B0) != 0;
if (signedA != signedB)
{
bool a32 = (op.ASelect & ~VectorSelect.S8B0) == VectorSelect.U32;
bool b32 = (op.BSelect & ~VectorSelect.S8B0) == VectorSelect.U32;
if (!a32 && !b32)
{
// Both values are extended small integer and can always fit in a S32, just do a signed comparison.
p0Res = GetIntComparison(context, op.VComp, srcA, srcB, isSigned: true, extended: false);
}
else
{
// TODO: Mismatching sign case.
p0Res = Const(0);
}
}
else
{
// Sign matches, just do a regular comparison.
p0Res = GetIntComparison(context, op.VComp, srcA, srcB, signedA, extended: false);
}
Operand p1Res = context.BitwiseNot(p0Res);
Operand pred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
p0Res = InstEmitAluHelper.GetPredLogicalOp(context, op.BoolOp, p0Res, pred);
p1Res = InstEmitAluHelper.GetPredLogicalOp(context, op.BoolOp, p1Res, pred);
context.Copy(Register(op.DestPred, RegisterType.Predicate), p0Res);
context.Copy(Register(op.DestPredInv, RegisterType.Predicate), p1Res);
}
private static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
{
return type switch