Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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@ -49,10 +49,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
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/// </summary>
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public InputTopology PrimitiveTopology;
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/// <summary>
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/// Tessellation parameters (packed to fit on a byte).
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/// </summary>
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public byte TessellationModePacked;
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/// <summary>
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/// Unused/reserved.
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/// </summary>
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public ushort Reserved2;
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public byte Reserved2;
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/// <summary>
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/// GPU boolean state that can influence shader compilation.
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