Initial tessellation shader support (#2534)
* Initial tessellation shader support * Nits * Re-arrange built-in table * This is not needed anymore * PR feedback
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetPolygonModeCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetPolygonMode;
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private PolygonMode _frontMode;
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private PolygonMode _backMode;
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public void Set(PolygonMode frontMode, PolygonMode backMode)
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{
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_frontMode = frontMode;
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_backMode = backMode;
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}
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public static void Run(ref SetPolygonModeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetPolygonMode(command._frontMode, command._backMode);
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}
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}
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}
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