Migrate Audio service to new IPC (#6285)

* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
This commit is contained in:
gdkchan
2024-02-22 16:58:33 -03:00
committed by GitHub
parent 57d8afd0c9
commit d4d0a48bfe
130 changed files with 3096 additions and 3174 deletions

View File

@ -19,6 +19,25 @@ namespace Ryujinx.Audio.Backends.SoundIo
private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
private int _disposeState;
private float _volume = 1f;
public float Volume
{
get
{
return _volume;
}
set
{
_volume = value;
foreach (SoundIoHardwareDeviceSession session in _sessions.Keys)
{
session.UpdateMasterVolume(value);
}
}
}
public SoundIoHardwareDeviceDriver()
{
_audioContext = SoundIoContext.Create();
@ -122,7 +141,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
return _pauseEvent;
}
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
if (channelCount == 0)
{
@ -134,14 +153,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
sampleRate = Constants.TargetSampleRate;
}
volume = Math.Clamp(volume, 0, 1);
if (direction != Direction.Output)
{
throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
}
SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.TryAdd(session, 0);

View File

@ -18,16 +18,18 @@ namespace Ryujinx.Audio.Backends.SoundIo
private readonly DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
private readonly ManualResetEvent _updateRequiredEvent;
private float _volume;
private int _disposeState;
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
_queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
_ringBuffer = new DynamicRingBuffer();
_volume = 1f;
SetupOutputStream(requestedVolume);
SetupOutputStream(driver.Volume);
}
private void SetupOutputStream(float requestedVolume)
@ -47,7 +49,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override float GetVolume()
{
return _outputStream.Volume;
return _volume;
}
public override void PrepareToClose() { }
@ -63,7 +65,14 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override void SetVolume(float volume)
{
_outputStream.SetVolume(volume);
_volume = volume;
_outputStream.SetVolume(_driver.Volume * volume);
}
public void UpdateMasterVolume(float newVolume)
{
_outputStream.SetVolume(newVolume * _volume);
}
public override void Start()