Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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Ryujinx.Graphics/ValueRange.cs
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17
Ryujinx.Graphics/ValueRange.cs
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namespace Ryujinx.Graphics
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{
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struct ValueRange<T>
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{
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public long Start { get; private set; }
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public long End { get; private set; }
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public T Value { get; set; }
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public ValueRange(long Start, long End, T Value = default(T))
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{
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this.Start = Start;
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this.End = End;
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this.Value = Value;
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}
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}
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}
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