Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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@ -6,6 +6,7 @@ namespace Ryujinx.Graphics
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FrameBufferNWidth = 0x202,
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FrameBufferNHeight = 0x203,
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FrameBufferNFormat = 0x204,
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FrameBufferNBlockDim = 0x205,
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ViewportNScaleX = 0x280,
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ViewportNScaleY = 0x281,
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ViewportNScaleZ = 0x282,
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@ -62,6 +63,7 @@ namespace Ryujinx.Graphics
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StencilBackOpZFail = 0x567,
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StencilBackOpZPass = 0x568,
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StencilBackFuncFunc = 0x569,
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FrameBufferSrgb = 0x56e,
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ShaderAddress = 0x582,
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VertexBeginGl = 0x586,
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PrimRestartEnable = 0x591,
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