Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
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24
Ryujinx.Graphics/GpuMethodCall.cs
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24
Ryujinx.Graphics/GpuMethodCall.cs
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namespace Ryujinx.Graphics
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{
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struct GpuMethodCall
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{
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public int Method { get; private set; }
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public int Argument { get; private set; }
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public int SubChannel { get; private set; }
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public int MethodCount { get; private set; }
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public bool IsLastCall => MethodCount <= 1;
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public GpuMethodCall(
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int Method,
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int Argument,
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int SubChannel = 0,
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int MethodCount = 0)
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{
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this.Method = Method;
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this.Argument = Argument;
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this.SubChannel = SubChannel;
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this.MethodCount = MethodCount;
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}
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}
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}
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