IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)

* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
gdkchan
2020-12-01 20:23:43 -03:00
committed by GitHub
parent 461c24092a
commit cf6cd71488
115 changed files with 2356 additions and 1088 deletions

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@ -10,15 +10,18 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
{
class IAudioOut : IpcService, IDisposable
{
private IAalOutput _audioOut;
private KEvent _releaseEvent;
private int _track;
private readonly IAalOutput _audioOut;
private readonly KEvent _releaseEvent;
private int _releaseEventHandle;
private readonly int _track;
private readonly int _clientHandle;
public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track)
public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track, int clientHandle)
{
_audioOut = audioOut;
_releaseEvent = releaseEvent;
_track = track;
_clientHandle = clientHandle;
}
[Command(0)]
@ -59,12 +62,15 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
// RegisterBufferEvent() -> handle<copy>
public ResultCode RegisterBufferEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out int handle) != KernelResult.Success)
if (_releaseEventHandle == 0)
{
throw new InvalidOperationException("Out of handles!");
if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out _releaseEventHandle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_releaseEventHandle);
return ResultCode.Success;
}
@ -108,7 +114,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
// NOTE: Assume PCM16 all the time, change if new format are found.
short[] buffer = new short[data.SampleBufferSize / sizeof(short)];
context.Memory.Read((ulong)data.SampleBufferPtr, MemoryMarshal.Cast<short, byte>(buffer));
context.Process.HandleTable.GetKProcess(_clientHandle).CpuMemory.Read((ulong)data.SampleBufferPtr, MemoryMarshal.Cast<short, byte>(buffer));
_audioOut.AppendBuffer(_track, tag, buffer);

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@ -33,7 +33,9 @@ namespace Ryujinx.HLE.HOS.Services.Audio
public ResultCode OpenAudioRenderer(ServiceCtx context, out IAudioRenderer obj, ref AudioRendererConfiguration parameter, ulong workBufferSize, ulong appletResourceUserId, KTransferMemory workBufferTransferMemory, uint processHandle)
{
ResultCode result = (ResultCode)_impl.OpenAudioRenderer(out AudioRenderSystem renderer, context.Memory, ref parameter, appletResourceUserId, workBufferTransferMemory.Address, workBufferTransferMemory.Size, processHandle);
var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
ResultCode result = (ResultCode)_impl.OpenAudioRenderer(out AudioRenderSystem renderer, memoryManager, ref parameter, appletResourceUserId, workBufferTransferMemory.Address, workBufferTransferMemory.Size, processHandle);
if (result == ResultCode.Success)
{

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@ -14,9 +14,9 @@ namespace Ryujinx.HLE.HOS.Services.Audio
private IAudioRendererManager _impl;
public AudioRendererManagerServer(ServiceCtx context) : this(new AudioRendererManager(context.Device.System.AudioRendererManager, context.Device.System.AudioDeviceSessionRegistry)) { }
public AudioRendererManagerServer(ServiceCtx context) : this(context, new AudioRendererManager(context.Device.System.AudioRendererManager, context.Device.System.AudioDeviceSessionRegistry)) { }
public AudioRendererManagerServer(IAudioRendererManager impl) : base(new ServerBase("AudioRendererServer"))
public AudioRendererManagerServer(ServiceCtx context, IAudioRendererManager impl) : base(new ServerBase(context.Device.System.KernelContext, "AudioRendererServer"))
{
_impl = impl;
}
@ -40,6 +40,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio
MakeObject(context, new AudioRendererServer(renderer));
}
context.Device.System.KernelContext.Syscall.CloseHandle((int)processHandle);
return result;
}

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@ -1,4 +1,5 @@
using Ryujinx.Cpu;
using Ryujinx.Memory;
using System;
using System.Text;
@ -57,7 +58,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
return ResultCode.Success;
}
private uint ListAudioInsImpl(MemoryManager memory, long bufferPosition, long bufferSize, bool filtered = false)
private uint ListAudioInsImpl(IVirtualMemoryManager memory, long bufferPosition, long bufferSize, bool filtered = false)
{
uint count = 0;

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@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
private const int DefaultSampleRate = 48000;
private const int DefaultChannelsCount = 2;
public IAudioOutManager(ServiceCtx context) : base(new ServerBase("AudioOutServer")) { }
public IAudioOutManager(ServiceCtx context) : base(new ServerBase(context.Device.System.KernelContext, "AudioOutServer")) { }
[Command(0)]
// ListAudioOuts() -> (u32 count, buffer<bytes, 6>)
@ -134,7 +134,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
int track = audioOut.OpenTrack(sampleRate, channels, callback);
MakeObject(context, new IAudioOut(audioOut, releaseEvent, track));
MakeObject(context, new IAudioOut(audioOut, releaseEvent, track, context.Request.HandleDesc.ToCopy[0]));
context.ResponseData.Write(sampleRate);
context.ResponseData.Write(channels);

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@ -16,6 +16,9 @@ namespace Ryujinx.HLE.HOS.Services.Audio
MakeObject(context, new IHardwareOpusDecoder(sampleRate, channelsCount));
// Close transfer memory immediately as we don't use it.
context.Device.System.KernelContext.Syscall.CloseHandle(context.Request.HandleDesc.ToCopy[0]);
return ResultCode.Success;
}