Move solution and projects to src

This commit is contained in:
TSR Berry
2023-04-08 01:22:00 +02:00
committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj" />
</ItemGroup>
</Project>

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using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Numerics;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
class SDL2Gamepad : IGamepad
{
private bool HasConfiguration => _configuration != null;
private record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From);
private StandardControllerInputConfig _configuration;
private static readonly SDL_GameControllerButton[] _buttonsDriverMapping = new SDL_GameControllerButton[(int)GamepadButtonInputId.Count]
{
// Unbound, ignored.
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
// NOTE: The left and right trigger are axis, we handle those differently
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_BACK,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_GUIDE,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_MISC1,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_TOUCHPAD,
// Virtual buttons are invalid, ignored.
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
};
private object _userMappingLock = new object();
private List<ButtonMappingEntry> _buttonsUserMapping;
private StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right
};
public GamepadFeaturesFlag Features { get; }
private IntPtr _gamepadHandle;
private float _triggerThreshold;
public SDL2Gamepad(IntPtr gamepadHandle, string driverId)
{
_gamepadHandle = gamepadHandle;
_buttonsUserMapping = new List<ButtonMappingEntry>(20);
Name = SDL_GameControllerName(_gamepadHandle);
Id = driverId;
Features = GetFeaturesFlag();
_triggerThreshold = 0.0f;
// Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
{
SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE);
SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE);
}
}
private GamepadFeaturesFlag GetFeaturesFlag()
{
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
{
result |= GamepadFeaturesFlag.Motion;
}
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
if (error == 0)
{
result |= GamepadFeaturesFlag.Rumble;
}
return result;
}
public string Id { get; }
public string Name { get; }
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
protected virtual void Dispose(bool disposing)
{
if (disposing && _gamepadHandle != IntPtr.Zero)
{
SDL_GameControllerClose(_gamepadHandle);
_gamepadHandle = IntPtr.Zero;
}
}
public void Dispose()
{
Dispose(true);
}
public void SetTriggerThreshold(float triggerThreshold)
{
_triggerThreshold = triggerThreshold;
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (Features.HasFlag(GamepadFeaturesFlag.Rumble))
{
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
if (durationMs == uint.MaxValue)
{
SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY);
}
else if (durationMs > SDL_HAPTIC_INFINITY)
{
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
}
else
{
SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs);
}
}
}
public Vector3 GetMotionData(MotionInputId inputId)
{
SDL_SensorType sensorType = SDL_SensorType.SDL_SENSOR_INVALID;
if (inputId == MotionInputId.Accelerometer)
{
sensorType = SDL_SensorType.SDL_SENSOR_ACCEL;
}
else if (inputId == MotionInputId.Gyroscope)
{
sensorType = SDL_SensorType.SDL_SENSOR_GYRO;
}
if (Features.HasFlag(GamepadFeaturesFlag.Motion) && sensorType != SDL_SensorType.SDL_SENSOR_INVALID)
{
const int ElementCount = 3;
unsafe
{
float* values = stackalloc float[ElementCount];
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (IntPtr)values, ElementCount);
if (result == 0)
{
Vector3 value = new Vector3(values[0], values[1], values[2]);
if (inputId == MotionInputId.Gyroscope)
{
return RadToDegree(value);
}
else if (inputId == MotionInputId.Accelerometer)
{
return GsToMs2(value);
}
return value;
}
}
}
return Vector3.Zero;
}
private static Vector3 RadToDegree(Vector3 rad)
{
return rad * (180 / MathF.PI);
}
private static Vector3 GsToMs2(Vector3 gs)
{
return gs / SDL_STANDARD_GRAVITY;
}
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
// Then left joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
// Finally right joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
SetTriggerThreshold(_configuration.TriggerThreshold);
}
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
{
return rawState;
}
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (entry.From == GamepadButtonInputId.Unbound || entry.To == GamepadButtonInputId.Unbound)
{
continue;
}
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
private static float ConvertRawStickValue(short value)
{
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
return value * ConvertRate;
}
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Unbound)
{
return (0.0f, 0.0f);
}
short stickX;
short stickY;
if (inputId == StickInputId.Left)
{
stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX);
stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY);
}
else if (inputId == StickInputId.Right)
{
stickX = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTX);
stickY = SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_RIGHTY);
}
else
{
throw new NotSupportedException($"Unsupported stick {inputId}");
}
float resultX = ConvertRawStickValue(stickX);
float resultY = -ConvertRawStickValue(stickY);
if (HasConfiguration)
{
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickX) ||
(inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickX))
{
resultX = -resultX;
}
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickY) ||
(inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickY))
{
resultY = -resultY;
}
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.Rotate90CW) ||
(inputId == StickInputId.Right && _configuration.RightJoyconStick.Rotate90CW))
{
float temp = resultX;
resultX = resultY;
resultY = -temp;
}
}
return (resultX, resultY);
}
public bool IsPressed(GamepadButtonInputId inputId)
{
if (inputId == GamepadButtonInputId.LeftTrigger)
{
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold;
}
else if (inputId == GamepadButtonInputId.RightTrigger)
{
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold;
}
else if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID)
{
return false;
}
else
{
return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
}
}
}
}

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using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
public class SDL2GamepadDriver : IGamepadDriver
{
private Dictionary<int, string> _gamepadsInstanceIdsMapping;
private List<string> _gamepadsIds;
public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray();
public string DriverName => "SDL2";
public event Action<string> OnGamepadConnected;
public event Action<string> OnGamepadDisconnected;
public SDL2GamepadDriver()
{
_gamepadsInstanceIdsMapping = new Dictionary<int, string>();
_gamepadsIds = new List<string>();
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
// Add already connected gamepads
int numJoysticks = SDL_NumJoysticks();
for (int joystickIndex = 0; joystickIndex < numJoysticks; joystickIndex++)
{
HandleJoyStickConnected(joystickIndex, SDL_JoystickGetDeviceInstanceID(joystickIndex));
}
}
private string GenerateGamepadId(int joystickIndex)
{
Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
if (guid == Guid.Empty)
{
return null;
}
return joystickIndex + "-" + guid.ToString();
}
private int GetJoystickIndexByGamepadId(string id)
{
string[] data = id.Split("-");
if (data.Length != 6 || !int.TryParse(data[0], out int joystickIndex))
{
return -1;
}
return joystickIndex;
}
private void HandleJoyStickDisconnected(int joystickInstanceId)
{
if (_gamepadsInstanceIdsMapping.TryGetValue(joystickInstanceId, out string id))
{
_gamepadsInstanceIdsMapping.Remove(joystickInstanceId);
_gamepadsIds.Remove(id);
OnGamepadDisconnected?.Invoke(id);
}
}
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{
string id = GenerateGamepadId(joystickDeviceId);
if (id == null)
{
return;
}
// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
// so it is rejected to avoid doubling the entries.
if (_gamepadsIds.Contains(id))
{
return;
}
if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
{
_gamepadsIds.Add(id);
OnGamepadConnected?.Invoke(id);
}
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
SDL2Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
// Simulate a full disconnect when disposing
foreach (string id in _gamepadsIds)
{
OnGamepadDisconnected?.Invoke(id);
}
_gamepadsIds.Clear();
SDL2Driver.Instance.Dispose();
}
}
public void Dispose()
{
Dispose(true);
}
public IGamepad GetGamepad(string id)
{
int joystickIndex = GetJoystickIndexByGamepadId(id);
if (joystickIndex == -1)
{
return null;
}
if (id != GenerateGamepadId(joystickIndex))
{
return null;
}
IntPtr gamepadHandle = SDL_GameControllerOpen(joystickIndex);
if (gamepadHandle == IntPtr.Zero)
{
return null;
}
return new SDL2Gamepad(gamepadHandle, id);
}
}
}

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using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using static SDL2.SDL;
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Input.SDL2
{
class SDL2Keyboard : IKeyboard
{
private class ButtonMappingEntry
{
public readonly GamepadButtonInputId To;
public readonly Key From;
public ButtonMappingEntry(GamepadButtonInputId to, Key from)
{
To = to;
From = from;
}
}
private object _userMappingLock = new object();
private readonly SDL2KeyboardDriver _driver;
private StandardKeyboardInputConfig _configuration;
private List<ButtonMappingEntry> _buttonsUserMapping;
private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count]
{
// INVALID
SDL_Keycode.SDLK_0,
// Presented as modifiers, so invalid here.
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_F1,
SDL_Keycode.SDLK_F2,
SDL_Keycode.SDLK_F3,
SDL_Keycode.SDLK_F4,
SDL_Keycode.SDLK_F5,
SDL_Keycode.SDLK_F6,
SDL_Keycode.SDLK_F7,
SDL_Keycode.SDLK_F8,
SDL_Keycode.SDLK_F9,
SDL_Keycode.SDLK_F10,
SDL_Keycode.SDLK_F11,
SDL_Keycode.SDLK_F12,
SDL_Keycode.SDLK_F13,
SDL_Keycode.SDLK_F14,
SDL_Keycode.SDLK_F15,
SDL_Keycode.SDLK_F16,
SDL_Keycode.SDLK_F17,
SDL_Keycode.SDLK_F18,
SDL_Keycode.SDLK_F19,
SDL_Keycode.SDLK_F20,
SDL_Keycode.SDLK_F21,
SDL_Keycode.SDLK_F22,
SDL_Keycode.SDLK_F23,
SDL_Keycode.SDLK_F24,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_UP,
SDL_Keycode.SDLK_DOWN,
SDL_Keycode.SDLK_LEFT,
SDL_Keycode.SDLK_RIGHT,
SDL_Keycode.SDLK_RETURN,
SDL_Keycode.SDLK_ESCAPE,
SDL_Keycode.SDLK_SPACE,
SDL_Keycode.SDLK_TAB,
SDL_Keycode.SDLK_BACKSPACE,
SDL_Keycode.SDLK_INSERT,
SDL_Keycode.SDLK_DELETE,
SDL_Keycode.SDLK_PAGEUP,
SDL_Keycode.SDLK_PAGEDOWN,
SDL_Keycode.SDLK_HOME,
SDL_Keycode.SDLK_END,
SDL_Keycode.SDLK_CAPSLOCK,
SDL_Keycode.SDLK_SCROLLLOCK,
SDL_Keycode.SDLK_PRINTSCREEN,
SDL_Keycode.SDLK_PAUSE,
SDL_Keycode.SDLK_NUMLOCKCLEAR,
SDL_Keycode.SDLK_CLEAR,
SDL_Keycode.SDLK_KP_0,
SDL_Keycode.SDLK_KP_1,
SDL_Keycode.SDLK_KP_2,
SDL_Keycode.SDLK_KP_3,
SDL_Keycode.SDLK_KP_4,
SDL_Keycode.SDLK_KP_5,
SDL_Keycode.SDLK_KP_6,
SDL_Keycode.SDLK_KP_7,
SDL_Keycode.SDLK_KP_8,
SDL_Keycode.SDLK_KP_9,
SDL_Keycode.SDLK_KP_DIVIDE,
SDL_Keycode.SDLK_KP_MULTIPLY,
SDL_Keycode.SDLK_KP_MINUS,
SDL_Keycode.SDLK_KP_PLUS,
SDL_Keycode.SDLK_KP_DECIMAL,
SDL_Keycode.SDLK_KP_ENTER,
SDL_Keycode.SDLK_a,
SDL_Keycode.SDLK_b,
SDL_Keycode.SDLK_c,
SDL_Keycode.SDLK_d,
SDL_Keycode.SDLK_e,
SDL_Keycode.SDLK_f,
SDL_Keycode.SDLK_g,
SDL_Keycode.SDLK_h,
SDL_Keycode.SDLK_i,
SDL_Keycode.SDLK_j,
SDL_Keycode.SDLK_k,
SDL_Keycode.SDLK_l,
SDL_Keycode.SDLK_m,
SDL_Keycode.SDLK_n,
SDL_Keycode.SDLK_o,
SDL_Keycode.SDLK_p,
SDL_Keycode.SDLK_q,
SDL_Keycode.SDLK_r,
SDL_Keycode.SDLK_s,
SDL_Keycode.SDLK_t,
SDL_Keycode.SDLK_u,
SDL_Keycode.SDLK_v,
SDL_Keycode.SDLK_w,
SDL_Keycode.SDLK_x,
SDL_Keycode.SDLK_y,
SDL_Keycode.SDLK_z,
SDL_Keycode.SDLK_0,
SDL_Keycode.SDLK_1,
SDL_Keycode.SDLK_2,
SDL_Keycode.SDLK_3,
SDL_Keycode.SDLK_4,
SDL_Keycode.SDLK_5,
SDL_Keycode.SDLK_6,
SDL_Keycode.SDLK_7,
SDL_Keycode.SDLK_8,
SDL_Keycode.SDLK_9,
SDL_Keycode.SDLK_BACKQUOTE,
SDL_Keycode.SDLK_BACKQUOTE,
SDL_Keycode.SDLK_MINUS,
SDL_Keycode.SDLK_PLUS,
SDL_Keycode.SDLK_LEFTBRACKET,
SDL_Keycode.SDLK_RIGHTBRACKET,
SDL_Keycode.SDLK_SEMICOLON,
SDL_Keycode.SDLK_QUOTE,
SDL_Keycode.SDLK_COMMA,
SDL_Keycode.SDLK_PERIOD,
SDL_Keycode.SDLK_SLASH,
SDL_Keycode.SDLK_BACKSLASH,
// Invalids
SDL_Keycode.SDLK_0,
};
public SDL2Keyboard(SDL2KeyboardDriver driver, string id, string name)
{
_driver = driver;
Id = id;
Name = name;
_buttonsUserMapping = new List<ButtonMappingEntry>();
}
private bool HasConfiguration => _configuration != null;
public string Id { get; }
public string Name { get; }
public bool IsConnected => true;
public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
public void Dispose()
{
// No operations
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int ToSDL2Scancode(Key key)
{
if (key >= Key.Unknown && key <= Key.Menu)
{
return -1;
}
return (int)SDL_GetScancodeFromKey(_keysDriverMapping[(int)key]);
}
private static SDL_Keymod GetKeyboardModifierMask(Key key)
{
switch (key)
{
case Key.ShiftLeft:
return SDL_Keymod.KMOD_LSHIFT;
case Key.ShiftRight:
return SDL_Keymod.KMOD_RSHIFT;
case Key.ControlLeft:
return SDL_Keymod.KMOD_LCTRL;
case Key.ControlRight:
return SDL_Keymod.KMOD_RCTRL;
case Key.AltLeft:
return SDL_Keymod.KMOD_LALT;
case Key.AltRight:
return SDL_Keymod.KMOD_RALT;
case Key.WinLeft:
return SDL_Keymod.KMOD_LGUI;
case Key.WinRight:
return SDL_Keymod.KMOD_RGUI;
// NOTE: Menu key isn't supported by SDL2.
case Key.Menu:
default:
return SDL_Keymod.KMOD_NONE;
}
}
public KeyboardStateSnapshot GetKeyboardStateSnapshot()
{
ReadOnlySpan<byte> rawKeyboardState;
SDL_Keymod rawKeyboardModifierState = SDL_GetModState();
unsafe
{
IntPtr statePtr = SDL_GetKeyboardState(out int numKeys);
rawKeyboardState = new ReadOnlySpan<byte>((byte*)statePtr, numKeys);
}
bool[] keysState = new bool[(int)Key.Count];
for (Key key = 0; key < Key.Count; key++)
{
int index = ToSDL2Scancode(key);
if (index == -1)
{
SDL_Keymod modifierMask = GetKeyboardModifierMask(key);
if (modifierMask == SDL_Keymod.KMOD_NONE)
{
continue;
}
keysState[(int)key] = (rawKeyboardModifierState & modifierMask) == modifierMask;
}
else
{
keysState[(int)key] = rawKeyboardState[index] == 1;
}
}
return new KeyboardStateSnapshot(keysState);
}
private static float ConvertRawStickValue(short value)
{
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
return value * ConvertRate;
}
private static (short, short) GetStickValues(ref KeyboardStateSnapshot snapshot, JoyconConfigKeyboardStick<ConfigKey> stickConfig)
{
short stickX = 0;
short stickY = 0;
if (snapshot.IsPressed((Key)stickConfig.StickUp))
{
stickY += 1;
}
if (snapshot.IsPressed((Key)stickConfig.StickDown))
{
stickY -= 1;
}
if (snapshot.IsPressed((Key)stickConfig.StickRight))
{
stickX += 1;
}
if (snapshot.IsPressed((Key)stickConfig.StickLeft))
{
stickX -= 1;
}
Vector2 stick = Vector2.Normalize(new Vector2(stickX, stickY));
return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue));
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (!HasConfiguration)
{
return result;
}
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (entry.From == Key.Unknown || entry.From == Key.Unbound || entry.To == GamepadButtonInputId.Unbound)
{
continue;
}
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick);
(short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick);
result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY));
result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY));
}
return result;
}
public GamepadStateSnapshot GetStateSnapshot()
{
throw new NotSupportedException();
}
public (float, float) GetStick(StickInputId inputId)
{
throw new NotSupportedException();
}
public bool IsPressed(GamepadButtonInputId inputId)
{
throw new NotSupportedException();
}
public bool IsPressed(Key key)
{
// We only implement GetKeyboardStateSnapshot.
throw new NotSupportedException();
}
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardKeyboardInputConfig)configuration;
// First clear the buttons mapping
_buttonsUserMapping.Clear();
// Then configure left joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
// Finally configure right joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl));
}
}
public void SetTriggerThreshold(float triggerThreshold)
{
// No operations
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
// No operations
}
public Vector3 GetMotionData(MotionInputId inputId)
{
// No operations
return Vector3.Zero;
}
}
}

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@ -0,0 +1,54 @@
using Ryujinx.SDL2.Common;
using System;
namespace Ryujinx.Input.SDL2
{
public class SDL2KeyboardDriver : IGamepadDriver
{
public SDL2KeyboardDriver()
{
SDL2Driver.Instance.Initialize();
}
public string DriverName => "SDL2";
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
SDL2Driver.Instance.Dispose();
}
}
public void Dispose()
{
Dispose(true);
}
public IGamepad GetGamepad(string id)
{
if (!_keyboardIdentifers[0].Equals(id))
{
return null;
}
return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards");
}
}
}