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36
src/Ryujinx.Input/Assigner/IButtonAssigner.cs
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36
src/Ryujinx.Input/Assigner/IButtonAssigner.cs
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namespace Ryujinx.Input.Assigner
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{
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/// <summary>
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/// An interface that allows to gather the driver input info to assign to a button on the UI.
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/// </summary>
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public interface IButtonAssigner
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{
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/// <summary>
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/// Initialize the button assigner.
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/// </summary>
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void Initialize();
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/// <summary>
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/// Read input.
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/// </summary>
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void ReadInput();
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/// <summary>
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/// Check if a button was pressed.
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/// </summary>
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/// <returns>True if a button was pressed</returns>
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bool HasAnyButtonPressed();
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/// <summary>
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/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
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/// </summary>
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/// <returns>True if the user of this API should cancel operations</returns>
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bool ShouldCancel();
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/// <summary>
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/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
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/// </summary>
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/// <returns>The pressed button that was read</returns>
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string GetPressedButton();
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}
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}
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