Move solution and projects to src
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using Ryujinx.Audio.Integration;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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{
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class AudioKernelEvent : IWritableEvent
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{
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public KEvent Event { get; }
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public AudioKernelEvent(KEvent evnt)
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{
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Event = evnt;
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}
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public void Clear()
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{
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Event.WritableEvent.Clear();
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}
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public void Signal()
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{
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Event.WritableEvent.Signal();
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}
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}
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}
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