Move solution and projects to src
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52
src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
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52
src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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static class GlobalMemory
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{
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private const int StorageDescsBaseOffset = 0x44; // In words.
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public const int StorageDescSize = 4; // In words.
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public const int StorageMaxCount = 16;
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public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
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public const int UbeBaseOffset = 0x98; // In words.
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public const int UbeMaxCount = 9;
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public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
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public const int UbeFirstCbuf = 8;
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public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
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{
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return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
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inst == Instruction.LoadGlobal ||
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inst == Instruction.StoreGlobal ||
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inst == Instruction.StoreGlobal16 ||
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inst == Instruction.StoreGlobal8;
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}
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public static int GetStorageCbOffset(ShaderStage stage, int slot)
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{
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return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
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}
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public static int GetStorageBaseCbOffset(ShaderStage stage)
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{
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return stage switch
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{
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ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize,
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ShaderStage.Vertex => StorageDescsBaseOffset,
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ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize,
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ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize,
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ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize,
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ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize,
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_ => 0
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};
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}
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public static int GetConstantUbeOffset(int slot)
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{
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return UbeBaseOffset + slot * StorageDescSize;
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}
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}
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}
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