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98
src/Ryujinx.Common/Utilities/JsonHelper.cs
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98
src/Ryujinx.Common/Utilities/JsonHelper.cs
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using System.IO;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Serialization.Metadata;
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namespace Ryujinx.Common.Utilities
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{
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public class JsonHelper
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{
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private static readonly JsonNamingPolicy SnakeCasePolicy = new SnakeCaseNamingPolicy();
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private const int DefaultFileWriteBufferSize = 4096;
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/// <summary>
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/// Creates new serializer options with default settings.
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/// </summary>
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/// <remarks>
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/// It is REQUIRED for you to save returned options statically or as a part of static serializer context
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/// in order to avoid performance issues. You can safely modify returned options for your case before storing.
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/// </remarks>
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public static JsonSerializerOptions GetDefaultSerializerOptions(bool indented = true)
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{
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JsonSerializerOptions options = new()
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{
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DictionaryKeyPolicy = SnakeCasePolicy,
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PropertyNamingPolicy = SnakeCasePolicy,
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WriteIndented = indented,
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AllowTrailingCommas = true,
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ReadCommentHandling = JsonCommentHandling.Skip
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};
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return options;
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}
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public static string Serialize<T>(T value, JsonTypeInfo<T> typeInfo)
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{
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return JsonSerializer.Serialize(value, typeInfo);
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}
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public static T Deserialize<T>(string value, JsonTypeInfo<T> typeInfo)
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{
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return JsonSerializer.Deserialize(value, typeInfo);
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}
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public static void SerializeToFile<T>(string filePath, T value, JsonTypeInfo<T> typeInfo)
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{
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using FileStream file = File.Create(filePath, DefaultFileWriteBufferSize, FileOptions.WriteThrough);
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JsonSerializer.Serialize(file, value, typeInfo);
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}
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public static T DeserializeFromFile<T>(string filePath, JsonTypeInfo<T> typeInfo)
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{
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using FileStream file = File.OpenRead(filePath);
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return JsonSerializer.Deserialize(file, typeInfo);
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}
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public static void SerializeToStream<T>(Stream stream, T value, JsonTypeInfo<T> typeInfo)
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{
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JsonSerializer.Serialize(stream, value, typeInfo);
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}
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private class SnakeCaseNamingPolicy : JsonNamingPolicy
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{
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public override string ConvertName(string name)
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{
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if (string.IsNullOrEmpty(name))
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{
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return name;
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}
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StringBuilder builder = new();
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for (int i = 0; i < name.Length; i++)
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{
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char c = name[i];
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if (char.IsUpper(c))
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{
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if (i == 0 || char.IsUpper(name[i - 1]))
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{
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builder.Append(char.ToLowerInvariant(c));
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}
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else
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{
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builder.Append('_');
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builder.Append(char.ToLowerInvariant(c));
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}
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}
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else
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{
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builder.Append(c);
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}
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}
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return builder.ToString();
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}
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}
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}
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}
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