Move solution and projects to src
This commit is contained in:
@@ -0,0 +1,79 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
{
|
||||
class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
|
||||
{
|
||||
private static readonly MotionConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
|
||||
{
|
||||
// Temporary reader to get the backend type
|
||||
Utf8JsonReader tempReader = reader;
|
||||
|
||||
MotionInputBackendType result = MotionInputBackendType.Invalid;
|
||||
|
||||
while (tempReader.Read())
|
||||
{
|
||||
// NOTE: We scan all properties ignoring the depth entirely on purpose.
|
||||
// The reason behind this is that we cannot track in a reliable way the depth of the object because Utf8JsonReader never emit the first TokenType == StartObject if the json start with an object.
|
||||
// As such, this code will try to parse very field named "motion_backend" to the correct enum.
|
||||
if (tempReader.TokenType == JsonTokenType.PropertyName)
|
||||
{
|
||||
string propertyName = tempReader.GetString();
|
||||
|
||||
if (propertyName.Equals("motion_backend"))
|
||||
{
|
||||
tempReader.Read();
|
||||
|
||||
if (tempReader.TokenType == JsonTokenType.String)
|
||||
{
|
||||
string backendTypeRaw = tempReader.GetString();
|
||||
|
||||
if (!Enum.TryParse(backendTypeRaw, out result))
|
||||
{
|
||||
result = MotionInputBackendType.Invalid;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override MotionConfigController Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
MotionInputBackendType motionBackendType = GetMotionInputBackendType(ref reader);
|
||||
|
||||
return motionBackendType switch
|
||||
{
|
||||
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardMotionConfigController),
|
||||
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, SerializerContext.CemuHookMotionConfigController),
|
||||
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
|
||||
};
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, MotionConfigController value, JsonSerializerOptions options)
|
||||
{
|
||||
switch (value.MotionBackend)
|
||||
{
|
||||
case MotionInputBackendType.GamepadDriver:
|
||||
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, SerializerContext.StandardMotionConfigController);
|
||||
break;
|
||||
case MotionInputBackendType.CemuHook:
|
||||
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, SerializerContext.CemuHookMotionConfigController);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user