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93
src/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs
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93
src/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Server state for a delay effect.
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/// </summary>
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public class DelayEffect : BaseEffect
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{
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/// <summary>
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/// The delay parameter.
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/// </summary>
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public DelayParameter Parameter;
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/// <summary>
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/// The delay state.
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/// </summary>
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public Memory<DelayState> State { get; }
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public DelayEffect()
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{
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State = new DelayState[1];
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}
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public override EffectType TargetEffectType => EffectType.Delay;
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public override DspAddress GetWorkBuffer(int index)
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{
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return GetSingleBuffer();
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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Debug.Assert(IsTypeValid(ref parameter));
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ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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if (delayParameter.IsChannelCountMaxValid())
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{
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UpdateParameterBase(ref parameter);
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UsageState oldParameterStatus = Parameter.Status;
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Parameter = delayParameter;
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if (delayParameter.IsChannelCountValid())
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{
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IsEnabled = parameter.IsEnabled;
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if (oldParameterStatus != UsageState.Enabled)
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{
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Parameter.Status = oldParameterStatus;
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}
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if (BufferUnmapped || parameter.IsNew)
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{
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UsageState = UsageState.New;
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Parameter.Status = UsageState.Invalid;
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BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
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}
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}
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}
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}
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public override void UpdateForCommandGeneration()
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{
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UpdateUsageStateForCommandGeneration();
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Parameter.Status = UsageState.Enabled;
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}
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}
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}
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