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75
src/Ryujinx.Audio/Integration/HardwareDeviceImpl.cs
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75
src/Ryujinx.Audio/Integration/HardwareDeviceImpl.cs
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using Ryujinx.Audio.Common;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Integration
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{
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public class HardwareDeviceImpl : IHardwareDevice
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{
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private IHardwareDeviceSession _session;
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private uint _channelCount;
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private uint _sampleRate;
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private uint _currentBufferTag;
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private byte[] _buffer;
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public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate, float volume)
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{
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_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount, volume);
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_channelCount = channelCount;
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_sampleRate = sampleRate;
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_currentBufferTag = 0;
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_buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
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_session.Start();
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}
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public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
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{
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data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
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_session.QueueBuffer(new AudioBuffer
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{
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DataPointer = _currentBufferTag++,
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Data = _buffer,
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DataSize = (ulong)_buffer.Length,
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});
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_currentBufferTag = _currentBufferTag % 4;
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}
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public void SetVolume(float volume)
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{
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_session.SetVolume(volume);
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}
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public float GetVolume()
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{
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return _session.GetVolume();
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}
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public uint GetChannelCount()
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{
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return _channelCount;
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}
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public uint GetSampleRate()
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{
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return _sampleRate;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_session.Dispose();
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}
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}
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}
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}
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55
src/Ryujinx.Audio/Integration/IHardwareDevice.cs
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55
src/Ryujinx.Audio/Integration/IHardwareDevice.cs
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Integration
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{
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/// <summary>
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/// Represent an hardware device used in <see cref="Renderer.Dsp.Command.DeviceSinkCommand"/>
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/// </summary>
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public interface IHardwareDevice : IDisposable
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{
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/// <summary>
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/// Sets the volume level for this device.
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/// </summary>
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/// <param name="volume">The volume level to set.</param>
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void SetVolume(float volume);
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/// <summary>
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/// Gets the volume level for this device.
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/// </summary>
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/// <returns>The volume level of this device.</returns>
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float GetVolume();
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/// <summary>
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/// Get the supported sample rate of this device.
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/// </summary>
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/// <returns>The supported sample rate of this device.</returns>
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uint GetSampleRate();
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/// <summary>
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/// Get the channel count supported by this device.
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/// </summary>
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/// <returns>The channel count supported by this device.</returns>
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uint GetChannelCount();
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/// <summary>
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/// Appends new PCM16 samples to the device.
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/// </summary>
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/// <param name="data">The new PCM16 samples.</param>
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/// <param name="channelCount">The number of channels.</param>
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void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
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/// <summary>
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/// Check if the audio renderer needs to perform downmixing.
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/// </summary>
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/// <returns>True if downmixing is needed.</returns>
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public bool NeedDownmixing()
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{
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uint channelCount = GetChannelCount();
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Debug.Assert(channelCount > 0 && channelCount <= Constants.ChannelCountMax);
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return channelCount != Constants.ChannelCountMax;
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}
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}
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}
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36
src/Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs
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36
src/Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs
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using Ryujinx.Audio.Common;
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using Ryujinx.Memory;
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using System;
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using System.Threading;
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namespace Ryujinx.Audio.Integration
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{
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/// <summary>
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/// Represent an hardware device driver used in <see cref="Output.AudioOutputSystem"/>.
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/// </summary>
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public interface IHardwareDeviceDriver : IDisposable
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{
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public enum Direction
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{
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Input,
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Output
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}
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IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume = 1f);
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ManualResetEvent GetUpdateRequiredEvent();
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ManualResetEvent GetPauseEvent();
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bool SupportsDirection(Direction direction);
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bool SupportsSampleRate(uint sampleRate);
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bool SupportsSampleFormat(SampleFormat sampleFormat);
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bool SupportsChannelCount(uint channelCount);
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static abstract bool IsSupported { get; }
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IHardwareDeviceDriver GetRealDeviceDriver()
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{
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return this;
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}
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}
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}
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28
src/Ryujinx.Audio/Integration/IHardwareDeviceSession.cs
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28
src/Ryujinx.Audio/Integration/IHardwareDeviceSession.cs
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using Ryujinx.Audio.Common;
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using System;
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namespace Ryujinx.Audio.Integration
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{
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public interface IHardwareDeviceSession : IDisposable
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{
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bool RegisterBuffer(AudioBuffer buffer);
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void UnregisterBuffer(AudioBuffer buffer);
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void QueueBuffer(AudioBuffer buffer);
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bool WasBufferFullyConsumed(AudioBuffer buffer);
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void SetVolume(float volume);
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float GetVolume();
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ulong GetPlayedSampleCount();
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void Start();
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void Stop();
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void PrepareToClose();
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}
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}
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18
src/Ryujinx.Audio/Integration/IWritableEvent.cs
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18
src/Ryujinx.Audio/Integration/IWritableEvent.cs
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@@ -0,0 +1,18 @@
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namespace Ryujinx.Audio.Integration
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{
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/// <summary>
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/// Represent a writable event with manual clear.
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/// </summary>
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public interface IWritableEvent
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{
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/// <summary>
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/// Signal the event.
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/// </summary>
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void Signal();
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/// <summary>
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/// Clear the signaled state of the event.
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/// </summary>
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void Clear();
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}
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}
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