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84
src/ARMeilleure/CodeGen/RegisterAllocators/UseList.cs
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84
src/ARMeilleure/CodeGen/RegisterAllocators/UseList.cs
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using System;
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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unsafe struct UseList
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{
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private int* _items;
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private int _capacity;
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private int _count;
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public int Count => _count;
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public int FirstUse => _count > 0 ? _items[_count - 1] : LiveInterval.NotFound;
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public Span<int> Span => new(_items, _count);
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public void Add(int position)
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{
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if (_count + 1 > _capacity)
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{
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var oldSpan = Span;
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_capacity = Math.Max(4, _capacity * 2);
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_items = Allocators.Default.Allocate<int>((uint)_capacity);
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var newSpan = Span;
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oldSpan.CopyTo(newSpan);
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}
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// Use positions are usually inserted in descending order, so inserting in descending order is faster,
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// since the number of half exchanges is reduced.
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int i = _count - 1;
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while (i >= 0 && _items[i] < position)
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{
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_items[i + 1] = _items[i--];
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}
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_items[i + 1] = position;
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_count++;
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}
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public int NextUse(int position)
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{
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int index = NextUseIndex(position);
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return index != LiveInterval.NotFound ? _items[index] : LiveInterval.NotFound;
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}
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public int NextUseIndex(int position)
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{
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int i = _count - 1;
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if (i == -1 || position > _items[0])
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{
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return LiveInterval.NotFound;
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}
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while (i >= 0 && _items[i] < position)
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{
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i--;
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}
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return i;
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}
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public UseList Split(int position)
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{
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int index = NextUseIndex(position);
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// Since the list is in descending order, the new split list takes the front of the list and the current
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// list takes the back of the list.
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UseList result = new();
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result._count = index + 1;
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result._capacity = result._count;
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result._items = _items;
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_count = _count - result._count;
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_capacity = _count;
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_items = _items + result._count;
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return result;
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}
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}
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}
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