Move gl_Layer to vertex shader if geometry is not supported (#4368)

* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
This commit is contained in:
gdkchan
2023-02-25 07:39:51 -03:00
committed by GitHub
parent 58207685c0
commit cedd200745
15 changed files with 262 additions and 3 deletions

View File

@ -124,6 +124,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
supportsGeometryShader: true,
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,