Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
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@ -124,6 +124,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
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supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
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supportsGeometryShader: true,
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supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
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supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
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supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
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