[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.Texture.Utils
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{
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static class BC67Utils
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{
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private static byte[][] _quantizationLut;
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private static byte[][] _quantizationLutNoPBit;
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private static readonly byte[][] _quantizationLut;
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private static readonly byte[][] _quantizationLutNoPBit;
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static BC67Utils()
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{
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Texture.Utils
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}
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else
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{
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RgbaColor8 minColor = new RgbaColor8(255, 255, 255, 255);
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RgbaColor8 minColor = new(255, 255, 255, 255);
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RgbaColor8 maxColor = default;
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for (int i = 0; i < tile.Length; i++)
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@ -1176,8 +1176,8 @@ namespace Ryujinx.Graphics.Texture.Utils
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int weight = (((weightIndex << 7) / ((1 << indexBitCount) - 1)) + 1) >> 1;
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RgbaColor32 weightV = new RgbaColor32(weight);
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RgbaColor32 invWeightV = new RgbaColor32(64 - weight);
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RgbaColor32 weightV = new(weight);
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RgbaColor32 invWeightV = new(64 - weight);
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return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;
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}
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@ -1197,8 +1197,10 @@ namespace Ryujinx.Graphics.Texture.Utils
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int colorWeight = BC67Tables.Weights[colorIndexBitCount - 2][colorWeightIndex];
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int alphaWeight = BC67Tables.Weights[alphaIndexBitCount - 2][alphaWeightIndex];
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RgbaColor32 weightV = new RgbaColor32(colorWeight);
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weightV.A = alphaWeight;
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RgbaColor32 weightV = new(colorWeight)
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{
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A = alphaWeight
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};
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RgbaColor32 invWeightV = new RgbaColor32(64) - weightV;
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return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;
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