[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA2208 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry
2023-06-28 18:46:18 +02:00
committed by GitHub
parent fc20d9b925
commit cebfa54467
25 changed files with 741 additions and 630 deletions

View File

@ -8,8 +8,8 @@ namespace Ryujinx.Graphics.Texture.Utils
{
static class BC67Utils
{
private static byte[][] _quantizationLut;
private static byte[][] _quantizationLutNoPBit;
private static readonly byte[][] _quantizationLut;
private static readonly byte[][] _quantizationLutNoPBit;
static BC67Utils()
{
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Texture.Utils
}
else
{
RgbaColor8 minColor = new RgbaColor8(255, 255, 255, 255);
RgbaColor8 minColor = new(255, 255, 255, 255);
RgbaColor8 maxColor = default;
for (int i = 0; i < tile.Length; i++)
@ -1176,8 +1176,8 @@ namespace Ryujinx.Graphics.Texture.Utils
int weight = (((weightIndex << 7) / ((1 << indexBitCount) - 1)) + 1) >> 1;
RgbaColor32 weightV = new RgbaColor32(weight);
RgbaColor32 invWeightV = new RgbaColor32(64 - weight);
RgbaColor32 weightV = new(weight);
RgbaColor32 invWeightV = new(64 - weight);
return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;
}
@ -1197,8 +1197,10 @@ namespace Ryujinx.Graphics.Texture.Utils
int colorWeight = BC67Tables.Weights[colorIndexBitCount - 2][colorWeightIndex];
int alphaWeight = BC67Tables.Weights[alphaIndexBitCount - 2][alphaWeightIndex];
RgbaColor32 weightV = new RgbaColor32(colorWeight);
weightV.A = alphaWeight;
RgbaColor32 weightV = new(colorWeight)
{
A = alphaWeight
};
RgbaColor32 invWeightV = new RgbaColor32(64) - weightV;
return (color1 * invWeightV + color2 * weightV + new RgbaColor32(32)) >> 6;