[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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@ -1,6 +1,5 @@
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using Ryujinx.Common;
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using System;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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namespace Ryujinx.Graphics.Texture
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@ -48,16 +47,16 @@ namespace Ryujinx.Graphics.Texture
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int mipGobBlocksInY = gobBlocksInY;
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int mipGobBlocksInZ = gobBlocksInZ;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobHeight = gobBlocksInY * GobHeight;
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int depthLevelOffset = 0;
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for (int level = 0; level < levels; level++)
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{
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int w = Math.Max(1, width >> level);
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int w = Math.Max(1, width >> level);
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int h = Math.Max(1, height >> level);
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int d = Math.Max(1, depth >> level);
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int d = Math.Max(1, depth >> level);
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w = BitUtils.DivRoundUp(w, blockWidth);
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h = BitUtils.DivRoundUp(h, blockHeight);
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@ -104,7 +103,7 @@ namespace Ryujinx.Graphics.Texture
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for (int z = 0; z < d; z++)
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{
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int zLow = z & mask;
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int zLow = z & mask;
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int zHigh = z & ~mask;
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allOffsets[z + depthLevelOffset] = baseOffset + zLow * gobSize + zHigh * sliceSize;
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@ -159,7 +158,7 @@ namespace Ryujinx.Graphics.Texture
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{
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for (int layer = 0; layer < layers; layer++)
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{
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int baseIndex = layer * levels;
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int baseIndex = layer * levels;
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int baseOffset = layer * layerSize;
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for (int level = 0; level < levels; level++)
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@ -234,10 +233,10 @@ namespace Ryujinx.Graphics.Texture
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int gobBlocksInZ,
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int gobBlocksInTileX)
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{
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width = BitUtils.DivRoundUp(width, blockWidth);
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width = BitUtils.DivRoundUp(width, blockWidth);
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height = BitUtils.DivRoundUp(height, blockHeight);
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobHeight = gobBlocksInY * GobHeight;
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int alignment = gobWidth;
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@ -251,11 +250,11 @@ namespace Ryujinx.Graphics.Texture
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(gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, 1, gobBlocksInY, gobBlocksInZ);
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int blockOfGobsHeight = gobBlocksInY * GobHeight;
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int blockOfGobsDepth = gobBlocksInZ;
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int blockOfGobsDepth = gobBlocksInZ;
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width = BitUtils.AlignUp(width, alignment);
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width = BitUtils.AlignUp(width, alignment);
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height = BitUtils.AlignUp(height, blockOfGobsHeight);
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depth = BitUtils.AlignUp(depth, blockOfGobsDepth);
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depth = BitUtils.AlignUp(depth, blockOfGobsDepth);
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return new Size(width, height, depth);
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}
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@ -267,7 +266,7 @@ namespace Ryujinx.Graphics.Texture
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int blockHeight,
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int bytesPerPixel)
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{
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width = BitUtils.DivRoundUp(width, blockWidth);
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width = BitUtils.DivRoundUp(width, blockWidth);
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height = BitUtils.DivRoundUp(height, blockHeight);
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int widthAlignment = StrideAlignment / bytesPerPixel;
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@ -300,4 +299,4 @@ namespace Ryujinx.Graphics.Texture
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return (gobBlocksInY, gobBlocksInZ);
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}
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}
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}
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}
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